Essentially, there are three basic methods of preserving new media art. The most inelegant and impractical one is to collect software and hardware, which would easily turn any art institution into a “computer museum.” Another strategy are emulators, computer programs that “recreate” the conditions of hardware, software, or operating systems, so that the original code can still run on a contemporary computer. yet another approach is “migration” — an upgrade to the next version of hardware / software. The latter may work well for some projects and turn out to be problematic for others, which might still look “dated” in their recreation: if the latest technology had been available to the artists at the time of the work’s creation, they might have done a different project in the first place.Challenges for a Ubiquitous Museum
The essay talks about how to preserve the digital medium. I agree that the development of research of digital medium will contribute to the approaches of art practice. I found the paragraph interesting because the author makes a category to tell the way of lousy collection and the excellent collection, “migration.” As a media art student, I have seen many articles writing about the loss of control of art voice after the emergence of new technology. We need to believe that art practice with the computer will be the way to figure it out and finally speak the voice again.
First of all, I enjoy watching the video of the interactive installation. I was also surprised about the date it was published. It was so Avant-grade around the period computer entered people’s life. I believe that the author knows the concept of the spectacle and transformed the idea into his idea of “transforming mirrors.” Also, worth noticing that the project was kept developing and deciphered until now. It is rare to see the critique of digital art nowadays, but the art piece does an excellent example for both critique and representative. I believe every media creator will try to ask the question of the relationship between media and us. The various nervous system did that successfully.
The later interview is also interesting. The artist answers the question that the experience outside the artist has changed through time. (The current event, people’s attitude, and the viewer group)
Collecting 3d models for the project, setting up the simple demo for the scenes, and getting familiar with the particle system. We also do research for these states based on the document provided by the museum.